Printing of a fan-made and PnP expansions as part of a group order organized by Dan Elkayam (https://sklep.mbprint.pl/en/ahlcg/). All files and quantities were approved by Dan.
– digital printing
– chalk paper 300 g/m2 for cards and
– chalk paper 150 g/m2 for rulebooks
Files can also be printed at any local print shop.
Please also find below Dan’s guidelines! 😊
‘Treat Yo Self!
We’re getting Homebrew Arkham cards professionally printed, who are we kidding? We’re going to end up with most if not all of this stuff at some point.
This is some of the best and most iconic content the incredible community of AHLCG Homebrew Creators has to offer, oh and Suzi I guess.
Of course, some of the content is Fantasy Flight Games’ own Official creations intended for Print and Play.
Also important to note, this is a (really impressive-looking) webform for a group order of professional printing services provided by MBPrint, and not a store in any way.
No exchange of money is made between AHLCG players, and of course all of the custom content is provided graciously for free by the creators, with no Patreons or “donations” accepted, as per FFG’s terms.
Note: Each set includes any relevant mini cards pre-cut to American Mini size (the same as the official ones), and campaigns include a printed copy of their campaign guide!
Just to reiterate, this includes:
5U-21 Suzi – Supposedly an Investigator
Ages Unwound – Timey Wimey Campaign, now with actual dinosaurs! Everyone loves dinosaurs (for some reason)
Alice in Wonderland – Lewis Carroll in (morbidly) wacky, oft-unhinged campaign form
Arkham Incidents – 5 standalones each centered around one of those allies that each class has that’s not like, Milan or David, but somehow ends up in a lot of decks. Oh and Dario, he’s there too.
Call of the Plaguebearer – Resident Evil Campaign, but with plot and setting modified to fit into Arkham.
City of Secrets – Iconic mechanics from maybe the iconic Magic: The Gathering set in the form of 10 (!) creative Custom Investigators.
Community Create-a-Cards – “Beta” cards designed with community participation through an arcane process I can’t attest to. It yields some interesting results, sometimes with kitchen sink attached.
Consternation on the Constellation – The classic Mythos Busters standalone that has stood the test of time. You’re on a ship, and presumably something(s?) consternating occur. Possibly involving Murlocs?
Cyclopean Foundations – The archetypal AHLCG campaign, with the archetypal Lovecraftian threat. The campaign masterfully uses its unique mechanic pervasively. The perfect counterpart to Alice in Wonderland’s wackiness.
Dark Matter – Possibly the most iconic Homebrew campaign. An unofficial spiritual successor/sequel to Path to Carcosa that uniquely involves logic puzzles within some of the scenarios, a Sci-Fi setting, Granny Orne, and some REALLY terrifying clowns.
Dark Matter Science Expansion – Includes a unique take on Kate Winthrop (before she was mainstream), a large batch of creative Science-traited player cards that come at a unique cost, and a set of special cards that mixes up Dark Matter’s Director’s Cut of a finale. All in the name of celebrating humanity’s scientific achievements.
Darkham Horror (Campaign Expansion) – Darkest Dungeon, the beloved/notorious turn-based RPG with a heavy dose of Lovecraft, adapted as an AHLCG campaign.
Darkham Horror(Investigator Expansion) – 5 of Darkest Dungeon’s iconic “heroes” (they’re pretty terrible people, for the most part) as custom Investigators. As well as some neat player cards.
Echoes of Antiquity (Ancient Language Takes on Iconic Cards) – A set of 10 beloved cards spanning every class, translated into languages from all corners of the world, and from throughout the entire history of written language.
Heart of Darkness – A mini-campaign (like Night of the Zealot, but all three scenarios are real scenarios, instead of just the one) based on the classic novel (displayed prominently on your bookshelf, which you have totally read), but set within the Cthulhu Mythos. A jungle adventure without the official one’s “surprises”.
Parallel Ashcan Pete – “Ashcan” Pete traded Duke in for a guitar, and now he’s the Pied Piper of Eldritch Abominations, and a masterful layer of traps and other attached cards.
Parallel Core Investigators w/Scenarios – Bizarro world versions of the OG 5 Investigators, and the standalone scenarios needed to unlock them (along with their more powerful Signatures, and more painful Weaknesses). Roland is now themed around Kafkaesque arbitrary rules and bureaucracy, Agnes is an Event-based blood mage, “Skids” now gambles for extra resources, rather than being “The Bad Rogue”, Wendy becomes even creepier, with total access to Blessed and/or Cursed cards and unique enemy lock abilities, and Daisy is Book Diana and much less powerful than her usual self (they couldn’t really make her more powerful).
Return to the Innsmouth Conspiracy (Unofficial) – Having abandoned us obsessive fans’ need for completionism, FFG discontinued its line of “Return To” campaign enhancements. This is the first of an ongoing effort to keep the spirit of “Return To” alive for all.
Taboo 2023 Negative – Chained cards and cards mutated to have new limitations imposed on them, as of the 2023 list.
Taboo 2023 Positive – Unchained cards and cards mutated to make them more powerful/appealing to play, as of the 2023 list.
Taboo 2023: Spooky Edition (Cards changed to mention “symbols” only) – Cards mutated from having positive effects triggered by revealed “Bad” Chaos Tokens, to including all tokens with a Symbol (Bless, Curse, Frost, etc.)
The Blob That Ate Everything ELSE – WITHOUT Suzi – An official Print and Play “Return To” (wait, I thought those were gone) for the iconic “Blob that Ate Everything” standalone scenario.
The Symphony of Erich Zann – A Homebrew standalone scenario involving a theater, violinist, cursed music, and a unique take on Horror.’
Reviews
There are no reviews yet.